permacomputing

Source repository for the main permacomputing wiki site
git clone http://git.permacomputing.net/repos/permacomputing.git # read-only access
Log | Files | Refs

commit 989529407253a87528c9643f964e8dba52da3271
parent 74efef4bda2b00807325cbfc0d3e6e597cadd72c
Author: Ville-Matias Heikkila <viznut@low.fi>
Date:   Fri, 29 Jul 2022 21:23:07 +0300

tune

Diffstat:
Mgames.mdwn | 11++++++-----
1 file changed, 6 insertions(+), 5 deletions(-)

diff --git a/games.mdwn b/games.mdwn @@ -4,11 +4,12 @@ example, playing with hunting bows led to the invention of the musical bow and other string instruments. Computer games are commonly framed as 1) entertainment (rather than e.g. art -or life-changing experiences), 2) something produced by an "industry" (like -the film industry), and 3) something that has high demands on the hardware -resources. Many of the common conceptions are at odds with permacomputing. -One should therefore look into the "margins" (i.e. "independent" games) for -a more diverse view of what computer games can be. +or life-changing experiences), 2) something produced by an "industry" (in +the same way as there is "the film industry"), and 3) something that has +high demands on the hardware resources. Many of the common conceptions are +at odds with permacomputing. One should therefore look into the "margins" +(i.e. "independent" games) for a more diverse view of what computer games +can be. Before [[siliconization]], it was a common idea that any computer is suitable for playing games – and the most limited computers were actually