commit 989529407253a87528c9643f964e8dba52da3271
parent 74efef4bda2b00807325cbfc0d3e6e597cadd72c
Author: Ville-Matias Heikkila <viznut@low.fi>
Date: Fri, 29 Jul 2022 21:23:07 +0300
tune
Diffstat:
1 file changed, 6 insertions(+), 5 deletions(-)
diff --git a/games.mdwn b/games.mdwn
@@ -4,11 +4,12 @@ example, playing with hunting bows led to the invention of the musical bow
and other string instruments.
Computer games are commonly framed as 1) entertainment (rather than e.g. art
-or life-changing experiences), 2) something produced by an "industry" (like
-the film industry), and 3) something that has high demands on the hardware
-resources. Many of the common conceptions are at odds with permacomputing.
-One should therefore look into the "margins" (i.e. "independent" games) for
-a more diverse view of what computer games can be.
+or life-changing experiences), 2) something produced by an "industry" (in
+the same way as there is "the film industry"), and 3) something that has
+high demands on the hardware resources. Many of the common conceptions are
+at odds with permacomputing. One should therefore look into the "margins"
+(i.e. "independent" games) for a more diverse view of what computer games
+can be.
Before [[siliconization]], it was a common idea that any computer is
suitable for playing games – and the most limited computers were actually