permacomputing

Source repository for the main permacomputing wiki site
git clone http://git.permacomputing.net/repos/permacomputing.git # read-only access
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commit 74efef4bda2b00807325cbfc0d3e6e597cadd72c
parent 59f7514d9637635c0a06951baadb78c972cb60dd
Author: Ville-Matias Heikkila <viznut@low.fi>
Date:   Fri, 29 Jul 2022 21:01:45 +0300

tune a bit

Diffstat:
Mgames.mdwn | 6+++---
1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/games.mdwn b/games.mdwn @@ -47,10 +47,10 @@ Game programming is often quite careless, as games are traditionally things like CPU-hogging busyloops even in turn-based games, or ridiculously high system requirements in modern pixel art games. -Running of games often requires emulation. Cycle-exact [[emulation]] may be +Running of games often requires [[emulation]]. Cycle-exact emulation may be orders of magnitude more resource-hoggy than "just enough" emulation, so it -may be a good idea to support fast and inaccurate emulators when targeting -classic platforms. +may be a good idea to support the fast but inaccurate emulators when +targeting classic platforms. ## Specific games