permacomputing

Source repository for the main permacomputing wiki site
git clone http://git.permacomputing.net/repos/permacomputing.git # read-only access
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commit 916549d66d52d1960a9484d7d3c3be0a9d8d9359
parent 25caee26cdc3309c60acd0fbf47c0bb6c891ad8d
Author: Ville-Matias Heikkila <viznut@low.fi>
Date:   Thu, 16 Jun 2022 15:21:02 +0300

add pages

Diffstat:
Ademoscene.mdwn | 24++++++++++++++++++++++++
Apeer-to-peer.mdwn | 22++++++++++++++++++++++
Apostdigital.mdwn | 22++++++++++++++++++++++
3 files changed, 68 insertions(+), 0 deletions(-)

diff --git a/demoscene.mdwn b/demoscene.mdwn @@ -0,0 +1,24 @@ +Demoscene +========= + +The **demoscene** is a computer art subculture that creates programmed +audiovisual art in all kinds of programmable devices, often within very +tight constraints. Aspects of the demoscene that may be relevant to +permacomputing include: + + * [[Media minimization]]. + * Small and optimized program code where [[bloat]] and superfluous + [[dependencies|dependency]] are shunned. + * The use of limitations and peculiar hardware characteristics as creative + inspiration. + * The relationship to old technology. New and old platforms coexist, with + old platforms having been supported as a continuous tradition rather + than having been [[rediscovered|retro]]. New things are constantly + discovered even on classic platforms. + +See also: + + * [[Commodore 64]] + * [[Amiga]] + * [[ZX Spectrum]] + * [[pixel art]] diff --git a/peer-to-peer.mdwn b/peer-to-peer.mdwn @@ -0,0 +1,22 @@ +Peer-to-peer +============ + +**Peer-to-peer** refers to protocols and information transfer that take +place in a [[decentralized|decentralization]] way, without being mediated by +a server. + +At its purest, peer-to-peer file transfer uses a direct link (cable or +radio) or a physical media. This is often surprisingly difficult with modern +devices and operating systems, especially considering the large amounts of +different protocols they support. + +If there's a larger network infrastructure (be that the [[Internet]], the +telephone network, or [[snailmail]]), the peer-to-peer approach is not as +pure, but the term may be used nevertheless. In peer-to-peer file transfer +[[protocols]], there are also often servers (called "trackers") that are +needed for the peers to discover one another, but the servers are not +concerned by the file transfers themselves. + +See also: + + * [[protocols]] diff --git a/postdigital.mdwn b/postdigital.mdwn @@ -0,0 +1,22 @@ +**Postdigital** or **post-digital** is a somewhat misleading concept but may +be useful for understanding some phenomena in today's world. + +The "digital" in "postdigital" is to be read a bit like the "modern" in +"postmodern": it refers to a very specific kind of "digital", a highly +technoprogressivist and industry-defined kind that became prominent in the +"digital revolution" hype of the 1990s. This is also why even some +profoundly digital things such as pixel art and digital glitches have been +labelled "postdigital" in artistic circles. + +When distancing itself from this kind of "mainstream digitality", +"Postdigital" also distances from many of the destructive ideas whose +abolishment is also relevant to permacomputing ([[maximalism]], +[[virtualism]], [[obsolescence]], etc). + +"Postdigital" is also a reaction to the digital oversaturation. Computers +are no longer "inherently cool" (like many people born in the 1970s and +1980s found them), but now the same kind of coolness can be found in +non-digital things such as physical and analog artforms – or things that are +digital in alternative and countercultural ways. When advocating +permacomputing to larger masses or younger generations, it may be worthwhile +to tap on these sentiments.