commit 916549d66d52d1960a9484d7d3c3be0a9d8d9359
parent 25caee26cdc3309c60acd0fbf47c0bb6c891ad8d
Author: Ville-Matias Heikkila <viznut@low.fi>
Date: Thu, 16 Jun 2022 15:21:02 +0300
add pages
Diffstat:
3 files changed, 68 insertions(+), 0 deletions(-)
diff --git a/demoscene.mdwn b/demoscene.mdwn
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+Demoscene
+=========
+
+The **demoscene** is a computer art subculture that creates programmed
+audiovisual art in all kinds of programmable devices, often within very
+tight constraints. Aspects of the demoscene that may be relevant to
+permacomputing include:
+
+ * [[Media minimization]].
+ * Small and optimized program code where [[bloat]] and superfluous
+ [[dependencies|dependency]] are shunned.
+ * The use of limitations and peculiar hardware characteristics as creative
+ inspiration.
+ * The relationship to old technology. New and old platforms coexist, with
+ old platforms having been supported as a continuous tradition rather
+ than having been [[rediscovered|retro]]. New things are constantly
+ discovered even on classic platforms.
+
+See also:
+
+ * [[Commodore 64]]
+ * [[Amiga]]
+ * [[ZX Spectrum]]
+ * [[pixel art]]
diff --git a/peer-to-peer.mdwn b/peer-to-peer.mdwn
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+Peer-to-peer
+============
+
+**Peer-to-peer** refers to protocols and information transfer that take
+place in a [[decentralized|decentralization]] way, without being mediated by
+a server.
+
+At its purest, peer-to-peer file transfer uses a direct link (cable or
+radio) or a physical media. This is often surprisingly difficult with modern
+devices and operating systems, especially considering the large amounts of
+different protocols they support.
+
+If there's a larger network infrastructure (be that the [[Internet]], the
+telephone network, or [[snailmail]]), the peer-to-peer approach is not as
+pure, but the term may be used nevertheless. In peer-to-peer file transfer
+[[protocols]], there are also often servers (called "trackers") that are
+needed for the peers to discover one another, but the servers are not
+concerned by the file transfers themselves.
+
+See also:
+
+ * [[protocols]]
diff --git a/postdigital.mdwn b/postdigital.mdwn
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+**Postdigital** or **post-digital** is a somewhat misleading concept but may
+be useful for understanding some phenomena in today's world.
+
+The "digital" in "postdigital" is to be read a bit like the "modern" in
+"postmodern": it refers to a very specific kind of "digital", a highly
+technoprogressivist and industry-defined kind that became prominent in the
+"digital revolution" hype of the 1990s. This is also why even some
+profoundly digital things such as pixel art and digital glitches have been
+labelled "postdigital" in artistic circles.
+
+When distancing itself from this kind of "mainstream digitality",
+"Postdigital" also distances from many of the destructive ideas whose
+abolishment is also relevant to permacomputing ([[maximalism]],
+[[virtualism]], [[obsolescence]], etc).
+
+"Postdigital" is also a reaction to the digital oversaturation. Computers
+are no longer "inherently cool" (like many people born in the 1970s and
+1980s found them), but now the same kind of coolness can be found in
+non-digital things such as physical and analog artforms – or things that are
+digital in alternative and countercultural ways. When advocating
+permacomputing to larger masses or younger generations, it may be worthwhile
+to tap on these sentiments.