permacomputing

Source repository for the main permacomputing wiki site
git clone http://git.permacomputing.net/repos/permacomputing.git # read-only access
Log | Files | Refs

commit 0f36ea99bb995b2837cd3b34b5537b9ac11c4b83
parent c8cb8e1c42748ea74728d2ffbfba4336a960aa6a
Author: Ville-Matias Heikkila <viznut@low.fi>
Date:   Fri, 19 Aug 2022 13:23:31 +0300

add page

Diffstat:
Apixel_art.mdwn | 20++++++++++++++++++++
1 file changed, 20 insertions(+), 0 deletions(-)

diff --git a/pixel_art.mdwn b/pixel_art.mdwn @@ -0,0 +1,20 @@ +**Pixel art** is the practice of producing bitmap images by consciously +deciding the position of each individual pixel. Pixel art images often have +[[low bandwidth requirements|bandwidth minimization]] because of preference +for small resolutions and limited color palettes. In modern computers, +pixels tend to be very small, so pixel art is usually upscaled to a larger +resolution. This also makes modern pixel art less dependent on a specific +physical resolution. + +Pixel art has a long prehistory that makes it centuries or millennia older +than computers (textile techniques such as cross-stitch can be considered +pixel art). Despite this, it is very "digital", with each pixel directly +corresponding to a group of bits in the storage. The simplicity of the +concept also makes it easier to learn than e.g. 3D modelling or even 2D +vector art. + +From the permacomputing point of view, pixel art can be a good choice +because of its low system requirements, long tradition and +[[aesthetic|aesthetics]] anti-maximality. Alternatives that are worth +considering include low-complexity vector art and generative art based on +short computer programs.