permacomputing

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pixel_art.mdwn (1142B)


      1 **Pixel art** is the practice of producing bitmap images by consciously
      2 deciding the position of each individual pixel. Pixel art images often have
      3 [[low bandwidth requirements|bandwidth minimization]] because of preference
      4 for small resolutions and limited color palettes. In modern computers,
      5 pixels tend to be very small, so pixel art is usually upscaled to a larger
      6 resolution. This also makes modern pixel art less dependent on a specific
      7 physical resolution.
      8 
      9 Pixel art has a long prehistory that makes it centuries or millennia older
     10 than computers (textile techniques such as cross-stitch can be considered
     11 pixel art). Despite this, it is very "digital", with each pixel directly
     12 corresponding to a group of bits in the storage. The simplicity of the
     13 concept also makes it easier to learn than e.g. 3D modelling or even 2D
     14 vector art.
     15 
     16 From the permacomputing point of view, pixel art can be a good choice
     17 because of its low system requirements, long tradition and
     18 [[aesthetic|aesthetics]] anti-maximality. Alternatives that are worth
     19 considering include low-complexity vector art and generative art based on
     20 short computer programs.