commit f13d9e6ed772ea4808980513a3f8bd068cc8634d
parent 47cb0e5537e63f158a5f335b87750535387576ea
Author: Ville-Matias Heikkila <viznut@low.fi>
Date: Fri, 10 Nov 2023 11:39:50 +0200
fix typo
Diffstat:
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/games.mdwn b/games.mdwn
@@ -29,7 +29,7 @@ In the [[non-digital]] world, a "game" is often more like an immaterial idea
than a product (think about the variety of games that can be played with
playing cards). The same approach can be applied to computer gaming as well:
Tetris is not really a specific program/product, but a game that any
-programmer can implement in a moderate amont of time. If the logic is
+programmer can implement in a moderate amount of time. If the logic is
defined strictly enough, the different implementations can be compatible in
regards to scoring, competition and skill acquisition. The games that can be
fully described as sets of rules have the longest potential lifespans.