permacomputing

Source repository for the main permacomputing wiki site
git clone http://git.permacomputing.net/repos/permacomputing.git # read-only access
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commit e4a42dc7384f6a73f89dbcf5f2e7bb3876ce7526
parent 41851fbc4c11ed48ae6351202572a2a746b95c1d
Author: neau <neau@web>
Date:   Wed, 22 Jun 2022 00:20:00 +0200

empty web commit

Diffstat:
Mbedrock_platform.mdwn | 5+++++
1 file changed, 5 insertions(+), 0 deletions(-)

diff --git a/bedrock_platform.mdwn b/bedrock_platform.mdwn @@ -25,3 +25,8 @@ Candidates for virtual machine bedrocks: * [[Uxn]] Even though optimal resource use is not a major point in bedrock platforms, having that as well would be ideal. Not only should it be possible to make minimal-overhead emulators, but to read, [[analyze|static code analysis]], [[decompile|decompilation]] and recompile the code in order to use it on arbitrary future computers. Writers of bedrock-platform software may want to make sure that it will be easy enough to e.g. separate code from data even when analyzing binaries. + +See also: + + * [You have made your bedrock, now lie in it.](http://www.loper-os.org/?p=55) +