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Date: Thu, 27 Mar 2025 16:36:42 +0100
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* Principle #12: Creatively Use and Respond to Change
###Primary Principles for Functional Design:
-* 1. Observe. Use protracted and thoughtful observation rather than prolonged and thoughtless action. Observe the site and its elements in all seasons. Design for specific sites, clients, and cultures.
-* 2. Connect. Use relative location: Place elements in ways that create useful relationships and time-saving connections among all parts. The number of connections among elements creates a healthy, diverse ecosystem, not the number of elements.
-* 3. Catch and store energy and materials. Identify, collect, and hold useful flows. Every cycle is an opportunity for yield, every gradient (in slope, charge, heat, etc.) can produce energy. Re-investing resources builds capacity to capture yet more resources.
-* 4. Each element performs multiple functions. Choose and place each element in a system to perform as many functions as possible. Beneficial connections between diverse components create a stable whole. Stack elements in both space and time.
-* 5. Each function is supported by multiple elements. Use multiple methods to achieve important functions and to create synergies. Redundancy protects when one or more elements fail.
-* 6. Make the least change for the greatest effect. Find the “leverage points” in the system and intervene there, where the least work accomplishes the most change.
-* 7. Use small scale, intensive systems. Start at your doorstep with the smallest systems that will do the job, and build on your successes, with variations. Grow by chunking.
+* **Observe.** Use protracted and thoughtful observation rather than prolonged and thoughtless action. Observe the site and its elements in all seasons. Design for specific sites, clients, and cultures.
+* **Connect.** Use relative location: Place elements in ways that create useful relationships and time-saving connections among all parts. The number of connections among elements creates a healthy, diverse ecosystem, not the number of elements.
+* **Catch and store energy and materials.** Identify, collect, and hold useful flows. Every cycle is an opportunity for yield, every gradient (in slope, charge, heat, etc.) can produce energy. Re-investing resources builds capacity to capture yet more resources.
+* **Each element performs multiple functions.** Choose and place each element in a system to perform as many functions as possible. Beneficial connections between diverse components create a stable whole. Stack elements in both space and time.
+* **Each function is supported by multiple elements.** Use multiple methods to achieve important functions and to create synergies. Redundancy protects when one or more elements fail.
+* **Make the least change for the greatest effect.** Find the “leverage points” in the system and intervene there, where the least work accomplishes the most change.
+* **Use small scale, intensive systems.** Start at your doorstep with the smallest systems that will do the job, and build on your successes, with variations. Grow by chunking.
###Principles for Living and Energy Systems
-* 1. Optimize edge. The edge—the intersection of two environments—is the most diverse place in a system, and is where energy and materials accumulate or are transformed. Increase or decrease edge as appropriate.
-* 2. Collaborate with succession. Systems will evolve over time, often toward greater diversity and productivity. Work with this tendency, and use design to jump-start succession when needed.
-* 3. Use biological and renewable resources. Renewable resources (usually living beings and their products) reproduce and build up over time, store energy, assist yield, and interact with other elements.
+* **Optimize edge.** The edge—the intersection of two environments—is the most diverse place in a system, and is where energy and materials accumulate or are transformed. Increase or decrease edge as appropriate.
+* **Collaborate with succession.** Systems will evolve over time, often toward greater diversity and productivity. Work with this tendency, and use design to jump-start succession when needed.
+* **Use biological and renewable resources.** Renewable resources (usually living beings and their products) reproduce and build up over time, store energy, assist yield, and interact with other elements.
###Attitudes
-* 1. Turn problems into solutions. Constraints can inspire creative design. “We are confronted by insurmountable opportunities.”—Pogo (Walt Kelly)
-* 2. Get a yield. Design for both immediate and long-term returns from your efforts: “You can’t work on an empty stomach.” Set up positive feedback loops to build the system and repay your investment.
-* 3. The biggest limit to abundance is creativity. The designer’s imagination and skill limit productivity and diversity more than any physical limit.
-* 4. Mistakes are tools for learning. Evaluate your trials. Making mistakes is a sign you’re trying to do things better.
+* Turn problems into solutions. Constraints can inspire creative design. “We are confronted by insurmountable opportunities.”—Pogo (Walt Kelly)
+* Get a yield. Design for both immediate and long-term returns from your efforts: “You can’t work on an empty stomach.” Set up positive feedback loops to build the system and repay your investment.
+* The biggest limit to abundance is creativity. The designer’s imagination and skill limit productivity and diversity more than any physical limit.
+* Mistakes are tools for learning. Evaluate your trials. Making mistakes is a sign you’re trying to do things better.
###Rules for resource use:
Ranked from regenerative to degenerative, different resources can:
-* 1. increase with use;
-* 2. be lost when not used;
-* 3. be unaffected by use;
-* 4. be lost by use;
-* 5. pollute or degrade systems with use.
+* Increase with use;
+* Be lost when not used;
+* Be unaffected by use;
+* Be lost by use;
+* Pollute or degrade systems with use.
###Permaculture and computing
-* Computing as a support system for plants
-* Plants as a support system for computing (there is no computing on a dead planet)
+* Computing as a support system for living organisms
+* Plants as a support system for computing (there is no computing on a dead planet, binding carbon emissions etc.)
####Links:
-Toby Hemenway https://tobyhemenway.com/resources/ethics-and-principles/
+Based on Toby Hemenway https://tobyhemenway.com/resources/ethics-and-principles/