permacomputing

Source repository for the main permacomputing wiki site
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commit 9ab53bcf37794001913224f68489e3d1110bcb87
parent bcf66d7001a239b1fe4c48d5651b0e446a9f09f2
Author: orx <orx@web>
Date:   Thu, 27 Mar 2025 16:36:42 +0100

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diff --git a/permaculture_functional_design.mdwn b/permaculture_functional_design.mdwn @@ -12,41 +12,41 @@ * Principle #12: Creatively Use and Respond to Change ###Primary Principles for Functional Design: -* 1. Observe. Use protracted and thoughtful observation rather than prolonged and thoughtless action. Observe the site and its elements in all seasons. Design for specific sites, clients, and cultures. -* 2. Connect. Use relative location: Place elements in ways that create useful relationships and time-saving connections among all parts. The number of connections among elements creates a healthy, diverse ecosystem, not the number of elements. -* 3. Catch and store energy and materials. Identify, collect, and hold useful flows. Every cycle is an opportunity for yield, every gradient (in slope, charge, heat, etc.) can produce energy. Re-investing resources builds capacity to capture yet more resources. -* 4. Each element performs multiple functions. Choose and place each element in a system to perform as many functions as possible. Beneficial connections between diverse components create a stable whole. Stack elements in both space and time. -* 5. Each function is supported by multiple elements. Use multiple methods to achieve important functions and to create synergies. Redundancy protects when one or more elements fail. -* 6. Make the least change for the greatest effect. Find the “leverage points” in the system and intervene there, where the least work accomplishes the most change. -* 7. Use small scale, intensive systems. Start at your doorstep with the smallest systems that will do the job, and build on your successes, with variations. Grow by chunking. +* **Observe.** Use protracted and thoughtful observation rather than prolonged and thoughtless action. Observe the site and its elements in all seasons. Design for specific sites, clients, and cultures. +* **Connect.** Use relative location: Place elements in ways that create useful relationships and time-saving connections among all parts. The number of connections among elements creates a healthy, diverse ecosystem, not the number of elements. +* **Catch and store energy and materials.** Identify, collect, and hold useful flows. Every cycle is an opportunity for yield, every gradient (in slope, charge, heat, etc.) can produce energy. Re-investing resources builds capacity to capture yet more resources. +* **Each element performs multiple functions.** Choose and place each element in a system to perform as many functions as possible. Beneficial connections between diverse components create a stable whole. Stack elements in both space and time. +* **Each function is supported by multiple elements.** Use multiple methods to achieve important functions and to create synergies. Redundancy protects when one or more elements fail. +* **Make the least change for the greatest effect.** Find the “leverage points” in the system and intervene there, where the least work accomplishes the most change. +* **Use small scale, intensive systems.** Start at your doorstep with the smallest systems that will do the job, and build on your successes, with variations. Grow by chunking. ###Principles for Living and Energy Systems -* 1. Optimize edge. The edge—the intersection of two environments—is the most diverse place in a system, and is where energy and materials accumulate or are transformed. Increase or decrease edge as appropriate. -* 2. Collaborate with succession. Systems will evolve over time, often toward greater diversity and productivity. Work with this tendency, and use design to jump-start succession when needed. -* 3. Use biological and renewable resources. Renewable resources (usually living beings and their products) reproduce and build up over time, store energy, assist yield, and interact with other elements. +* **Optimize edge.** The edge—the intersection of two environments—is the most diverse place in a system, and is where energy and materials accumulate or are transformed. Increase or decrease edge as appropriate. +* **Collaborate with succession.** Systems will evolve over time, often toward greater diversity and productivity. Work with this tendency, and use design to jump-start succession when needed. +* **Use biological and renewable resources.** Renewable resources (usually living beings and their products) reproduce and build up over time, store energy, assist yield, and interact with other elements. ###Attitudes -* 1. Turn problems into solutions. Constraints can inspire creative design. “We are confronted by insurmountable opportunities.”—Pogo (Walt Kelly) -* 2. Get a yield. Design for both immediate and long-term returns from your efforts: “You can’t work on an empty stomach.” Set up positive feedback loops to build the system and repay your investment. -* 3. The biggest limit to abundance is creativity. The designer’s imagination and skill limit productivity and diversity more than any physical limit. -* 4. Mistakes are tools for learning. Evaluate your trials. Making mistakes is a sign you’re trying to do things better. +* Turn problems into solutions. Constraints can inspire creative design. “We are confronted by insurmountable opportunities.”—Pogo (Walt Kelly) +* Get a yield. Design for both immediate and long-term returns from your efforts: “You can’t work on an empty stomach.” Set up positive feedback loops to build the system and repay your investment. +* The biggest limit to abundance is creativity. The designer’s imagination and skill limit productivity and diversity more than any physical limit. +* Mistakes are tools for learning. Evaluate your trials. Making mistakes is a sign you’re trying to do things better. ###Rules for resource use: Ranked from regenerative to degenerative, different resources can: -* 1. increase with use; -* 2. be lost when not used; -* 3. be unaffected by use; -* 4. be lost by use; -* 5. pollute or degrade systems with use. +* Increase with use; +* Be lost when not used; +* Be unaffected by use; +* Be lost by use; +* Pollute or degrade systems with use. ###Permaculture and computing -* Computing as a support system for plants -* Plants as a support system for computing (there is no computing on a dead planet) +* Computing as a support system for living organisms +* Plants as a support system for computing (there is no computing on a dead planet, binding carbon emissions etc.) ####Links: -Toby Hemenway https://tobyhemenway.com/resources/ethics-and-principles/ +Based on Toby Hemenway https://tobyhemenway.com/resources/ethics-and-principles/