permacomputing

Source repository for the main permacomputing wiki site
git clone http://git.permacomputing.net/repos/permacomputing.git # read-only access
Log | Files | Refs

commit 92e6ce70c21b83f8bfbd22076f4f05b5ca3b16ea
parent fccac9b4c1c168938cd41e590dd7a0687e26729b
Author: viznut_web <viznut_web@web>
Date:   Mon, 20 Jun 2022 21:24:54 +0200

empty web commit

Diffstat:
Mbedrock_platform.mdwn | 2++
1 file changed, 2 insertions(+), 0 deletions(-)

diff --git a/bedrock_platform.mdwn b/bedrock_platform.mdwn @@ -23,3 +23,5 @@ For virtual bedrock hardware, the main criterion is that the specification is si Candidates for virtual machine bedrocks: * [[Uxn]] + +Even though optimal resource use is not a major point in bedrock platform software, having that as well would be ideal. Not only should it be possible to make minimal-overhead emulators, but to read, [[analyze|static code analysis]], [[decompile|decompilation]] and recompile the code in order to use it on arbitrary future computers. Writers of bedrock-platform software may want to make sure that it will be easy enough to e.g. separate code from data even when analyzing binaries.