commit 92e6ce70c21b83f8bfbd22076f4f05b5ca3b16ea
parent fccac9b4c1c168938cd41e590dd7a0687e26729b
Author: viznut_web <viznut_web@web>
Date: Mon, 20 Jun 2022 21:24:54 +0200
empty web commit
Diffstat:
1 file changed, 2 insertions(+), 0 deletions(-)
diff --git a/bedrock_platform.mdwn b/bedrock_platform.mdwn
@@ -23,3 +23,5 @@ For virtual bedrock hardware, the main criterion is that the specification is si
Candidates for virtual machine bedrocks:
* [[Uxn]]
+
+Even though optimal resource use is not a major point in bedrock platform software, having that as well would be ideal. Not only should it be possible to make minimal-overhead emulators, but to read, [[analyze|static code analysis]], [[decompile|decompilation]] and recompile the code in order to use it on arbitrary future computers. Writers of bedrock-platform software may want to make sure that it will be easy enough to e.g. separate code from data even when analyzing binaries.