permacomputing

Source repository for the main permacomputing wiki site
git clone http://git.permacomputing.net/repos/permacomputing.git # read-only access
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commit 863fd6481a7647599541fb5167670cb78cde574a
parent ea3983ce2073df1bfeef8643bb2becc362798a2a
Author: ugrnm <ugrnm@web>
Date:   Mon, 20 Jun 2022 19:13:01 +0200

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diff --git a/permacomputing_in_the_arts.mdwn b/permacomputing_in_the_arts.mdwn @@ -0,0 +1,28 @@ +Permacomputing in the Arts +========================== + +About +----- + +The permacomputing in the arts workshop series is part of a postdoc research from [[ugrnm]] exploring to what degree the concept of permacomputing can be broadened and applied to critically revised, sustainable ways of making computing part of art and design education and professional practice. This research will be embedded in the design curriculum of Willem de Kooning Academy, Rotterdam, NL, focused on redefining the role of artists and designers to contribute to future modes of sustainable organisation and production. + +Problem +------- + +For the past decades, art academies have expanded their curricula from traditional fine art practices, such as painting and sculpture, to work with computer technology. It can take the form of an installation, a performance, a graphic design, a data visualisation, and will often use computer technology for the making, publishing, and circulation of the work. However, artists and designers are not educated to assess to which degree their practice is environmentally problematic and extractive. This is an issue by itself and gets worse once entering both speculative and applied practices that have the ambition to engage with environmental issues. + +For instance, a graphic designer can be commissioned to program an interactive website to explain the energy impact of digital media. If the website is programmed in a way that requires resource-intensive computing in data centres and drains the batteries of the visitor's phone or laptop, then instead of being an exemplary and innovative contribution, it risks to remain symbolic, or in a performative contradiction to its stated goal. At worst, it may even be an alibi for environmentally harmful practices and technologies. This is a problem because it seriously weakens and undermines the interdependent relation between the cultural sector, art and design education, and policymaking. It is also a missed opportunity to showcase forward-looking practices that could be both creative and more sustainable. + +Permacomputing could promote a transition from a system where creative practitioners use the latest digital tools and media, regardless of environmental consequences, to a more circular system in which digital tools and media of all generations, are carefully combined, crafted and used to form a strategically less extractive practice. + +Workshops +--------- + +Next to some publications, one of the postdoc output is to design an [[Open Educational Resource]] detailing and documenting a series of workshops to provide a sort of permacomputing onboarding process for a small group of participants. The workshops will run from end 2022 til end 2023 and will interleave theory, practice, reading, writing, breaking, repairing and learning together how to make sense of all this. + +The workshop outline, list of partners involved in the project, will be published here sometimes during Autumn 2022. All the workshop materials and course content will be made available here. + +Joining the workshop +-------------------- + +The workshops will be running IRL in the Netherlands, no hybrid/blended setup. For now it is likely that registration will be partly open and partly invite only. If open it will announced on the permacomputing discussion list and on the socials of [[ugrnm]].