permacomputing

Source repository for the main permacomputing wiki site
git clone http://git.permacomputing.net/repos/permacomputing.git # read-only access
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commit 5555b768f043e6dc3cc7462cbe772ff4ed5af848
parent ef659b98a22ce878c6503b82c0f0d83cd646b55e
Author: viznut_web <viznut_web@web>
Date:   Mon, 20 Jun 2022 22:03:35 +0200

empty web commit

Diffstat:
Mbedrock_platform.mdwn | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/bedrock_platform.mdwn b/bedrock_platform.mdwn @@ -24,4 +24,4 @@ Candidates for virtual machine bedrocks: * [[Uxn]] -Even though optimal resource use is not a major point in bedrock platform software, having that as well would be ideal. Not only should it be possible to make minimal-overhead emulators, but to read, [[analyze|static code analysis]], [[decompile|decompilation]] and recompile the code in order to use it on arbitrary future computers. Writers of bedrock-platform software may want to make sure that it will be easy enough to e.g. separate code from data even when analyzing binaries. +Even though optimal resource use is not a major point in bedrock platforms, having that as well would be ideal. Not only should it be possible to make minimal-overhead emulators, but to read, [[analyze|static code analysis]], [[decompile|decompilation]] and recompile the code in order to use it on arbitrary future computers. Writers of bedrock-platform software may want to make sure that it will be easy enough to e.g. separate code from data even when analyzing binaries.