permacomputing

Source repository for the main permacomputing wiki site
git clone http://git.permacomputing.net/repos/permacomputing.git # read-only access
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commit 526552324805116b9f15d0de150d95b6c8911a24
parent 12ddf2585463a3115b7391a7af2b27c29221ff41
Author: orx <orx@web>
Date:   Thu, 27 Mar 2025 16:25:23 +0100

empty web commit

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diff --git a/permaculture_functional_design.mdwn b/permaculture_functional_design.mdwn @@ -0,0 +1,52 @@ +* Principle #1: Observe and Interact +* Principle #2: Catch and Store Energy +* Principle #3: Obtain a Yield +* Principle #4: Apply Self-regulation and Accept Feedback +* Principle #5: Use and Value Renewable Resources +* Principle #6: Produce No Waste +* Principle #7: Design from Patterns to Details +* Principle #8: Integrate – Do Not Segregate +* Principle #9: Use Small and Slow Solutions +* Principle #10: Use and Value Diversity +* Principle #11: Use Edges and Value the Marginal +* Principle #12: Creatively Use and Respond to Change + +###Primary Principles for Functional Design: +* 1. Observe. Use protracted and thoughtful observation rather than prolonged and thoughtless action. Observe the site and its elements in all seasons. Design for specific sites, clients, and cultures. +* 2. Connect. Use relative location: Place elements in ways that create useful relationships and time-saving connections among all parts. The number of connections among elements creates a healthy, diverse ecosystem, not the number of elements. +* 3. Catch and store energy and materials. Identify, collect, and hold useful flows. Every cycle is an opportunity for yield, every gradient (in slope, charge, heat, etc.) can produce energy. Re-investing resources builds capacity to capture yet more resources. +* 4. Each element performs multiple functions. Choose and place each element in a system to perform as many functions as possible. Beneficial connections between diverse components create a stable whole. Stack elements in both space and time. +* 5. Each function is supported by multiple elements. Use multiple methods to achieve important functions and to create synergies. Redundancy protects when one or more elements fail. +* 6. Make the least change for the greatest effect. Find the “leverage points” in the system and intervene there, where the least work accomplishes the most change. +* 7. Use small scale, intensive systems. Start at your doorstep with the smallest systems that will do the job, and build on your successes, with variations. Grow by chunking. + +###Principles for Living and Energy Systems +* 1. Optimize edge. The edge—the intersection of two environments—is the most diverse place in a system, and is where energy and materials accumulate or are transformed. Increase or decrease edge as appropriate. +* 2. Collaborate with succession. Systems will evolve over time, often toward greater diversity and productivity. Work with this tendency, and use design to jump-start succession when needed. +* 3. Use biological and renewable resources. Renewable resources (usually living beings and their products) reproduce and build up over time, store energy, assist yield, and interact with other elements. + +###Attitudes +* 1. Turn problems into solutions. Constraints can inspire creative design. “We are confronted by insurmountable opportunities.”—Pogo (Walt Kelly) +* 2. Get a yield. Design for both immediate and long-term returns from your efforts: “You can’t work on an empty stomach.” Set up positive feedback loops to build the system and repay your investment. +* 3. The biggest limit to abundance is creativity. The designer’s imagination and skill limit productivity and diversity more than any physical limit. +* 4. Mistakes are tools for learning. Evaluate your trials. Making mistakes is a sign you’re trying to do things better. + +###Rules for resource use: +Ranked from regenerative to degenerative, different resources can: + +* 1. increase with use; +* 2. be lost when not used; +* 3. be unaffected by use; +* 4. be lost by use; +* 5. pollute or degrade systems with use. + + + +###Permaculture and computing +* Computing as a support system for plants +* Plants as a support system for computing (there is no computing on a dead planet) + + +####Links: +Toby Hemenway https://tobyhemenway.com/resources/ethics-and-principles/ +