commit 3b00867d89b553a132c9466c613bcac27b8b2c70
parent 9fa2554b43bc013e3c732c8b8b77a6d6c1a104ec
Author: Ville-Matias Heikkila <viznut@low.fi>
Date: Sat, 23 Jul 2022 16:53:04 +0300
mention good&evil
Diffstat:
1 file changed, 14 insertions(+), 1 deletion(-)
diff --git a/yin_and_yang.mdwn b/yin_and_yang.mdwn
@@ -55,6 +55,19 @@ in chip music, or clearly visible pixel boundaries) are often considered
unrefined and unwanted.
Immersion is yin: instead of breaking away from the typical and unrefined,
-it takes it as the basis to build. The 1:1 square wave is now very much
+it takes it as the basis to build on. The 1:1 square wave is now very much
wanted. The individual characteristics of a system are appreciated and
explored ever deeper.
+
+## Good and evil
+
+Many people have a tendency to form dichotomies where one side is somehow
+"the good one" whereas the other is the "bad" or even "evil" one. Sometimes,
+the good side is considered so good that it becomes a [[silver bullet]],
+something that is supposed to be universally good in all cases.
+
+Yin-yang thinking can be used to eliminating this kind of black-and-white
+oversimplification. There are very few things or ideas that are either
+"good" or "evil" in all possible contexts. Instead of bluntly stating that
+an idea or a piece of technology is "the best" or "just evil", one should
+try to delineate the contexts where it works and where it does not.