permacomputing

Source repository for the main permacomputing wiki site
git clone http://git.permacomputing.net/repos/permacomputing.git # read-only access
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commit 0e65ff1fc7fd38a2f2845e88043c44c6794c03e9
parent 632e260988cb6de22cb60e46c27d095047d3831f
Author: Ville-Matias Heikkila <viznut@low.fi>
Date:   Mon, 25 Jul 2022 17:40:13 +0300

add page

Diffstat:
Aaesthetics.mdwn | 42++++++++++++++++++++++++++++++++++++++++++
1 file changed, 42 insertions(+), 0 deletions(-)

diff --git a/aesthetics.mdwn b/aesthetics.mdwn @@ -0,0 +1,42 @@ +**Aesthetics** is relevant to many aspects of computing. Here, we are mostly +concerned of the superficial visual appearances and their technological +bases. + +A predomidant aesthetic in mainstream computing is **[[maximalism]]**, that +is based on the idea that increased detail, complexity and "fidelity" are +the key to "better graphics". This kind of preference is highly problematic +from the permacomputing point of view because it creates a preference for +energy usage maximization (when uncapped). Permacomputing should therefore +strongly prioritize non-maximalist aesthetic approaches. + +The dominant approach on the [[demoscene]] is optimalism, or "capped +maximalism". It often proves that mass appeal can be reached despite tight +limitations, but the aesthetic basis is still maximalist – fitting a maximal +amount of content within the limits, the more the better. + +Ideally, the low complexity itself can be a source of beauty: things can +look good *because* of their smallness, not *despite* it. If this succeeds +really well, even the most mainstreamy viewer won't be longing for more +resolution or detail. + +In user interfaces, the ideal of low complexity may easily lead to the now +fashionable oversimplification, where the internal details are hidden from +the user. This is not what we want. We should rather find ways to keep users +aware of what is going without overwhelming them with the information. + +[[Media minimization]] techniques sometimes lead to styles such as +"ditherpunk" that require acquired taste and are still more likely to belong +to the "despite" category than the "because" category. + +Another example of acquired taste is "Unix brutalism" that uses a lot of +monospaced fonts, program code and other elements typical of +[[character terminal]]s. It should be noted that despite its "hardcore +low-level vibes" it is often a suboptimal way of using display hardware. + +The characteristics of [[electronic paper]] (slow update speeds, low +saturation, no flashing, bookiness) may be used as an antithesis for the +psychologically intensive mainstream computer aesthetics – regardless of +what kinds of screens are actually used. Elements may grow in rather than +scroll in (more like plants than cars). The semblance of printed media +alludes to a world that is slower and more thoughtful than the mainstream +Internet.