pmc-aesthetics-pres

presentation files about permacomputing aesthetics
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      4     <title>On Permacomputing Aesthetics</title>
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     71 
     72 class: bottom, middle
     73 
     74 # On Permacomputing Aesthetics 
     75 
     76 .left[Iterations 2022<br /><br />Aymeric Mansoux - @320x200@post.lurk.org<br />Brendan Howell - @praxeology@post.lurk.org<br />Dušan Barok - @sandu@post.lurk.org<br />Ville-Matias Heikkilä - @viznut@venera.social]
     77 
     78 ???
     79 AYMERIC!!!
     80 Introduce ourselves
     81 + Quick words about this being work in progress
     82 
     83 ---
     84 class: inverted, middle, center
     85 # PERMACOMPUTING?
     86 
     87 ???
     88 - permacomputing is a relatively new concept and community of practice inspired by permaculture
     89 - permaculture is essentially an approach to land management and construction of human communities that adopts natural ecosystems
     90 - by making a connection between computer tech and permaculture, what we are truly asking is whether or not there can be a place for computer and network technology in a world where humans contribute to the well-being of the biosphere rather than destroy it? And if yes, how?
     91 - at the moment permacomputing is both a set of design principles and a way to make cultural works in a more sustainable way
     92 
     93 ---
     94 class: inverted, middle, center
     95 # AESTHETICS OF PMC
     96 
     97 ???
     98 - why talk about aesthetics in this context
     99 - well we thought that given the context of this presentation at en event related to creative coding it would be a good opportunity to talk about aesthetics
    100 - but also from the pov of how we look at things
    101 - and how to deal with the fact that we are implicated in the objects we criticize
    102 
    103 ---
    104 class: inverted, middle, center
    105 # THE GOAL
    106 
    107 ???
    108 - ultimately we would like permacomputing to be a materialisation of real, recognizable, useful form of degrowth and other concepts orthogonal to capitalistic growth and market organization.
    109 - a countervoice to digital aesthetics that promote maximisation
    110 - high bandwidth, high-res, more computational power at any cost, for anything
    111 
    112 ---
    113 class: inverted, middle, center
    114 # CAVEATS AND SCOPE
    115 ![fiveguys](fiveguys.png)
    116 
    117 ???
    118 - of course our perspective is partial and biased
    119 - both bothered and aware of the narrow cultural basis of those who get to define the aesthetics
    120 - and the perspective of the 'white western heterosexual male'
    121 - we will loop back to this later
    122 
    123 ---
    124 class: inverted, middle, center
    125 # WHAT BRINGS US TOGETHER? 
    126 
    127 ???
    128 - but so what is in what brings us together?
    129 - artists/hackers familiar enough with computer/net technology fed up with the state of computational culture
    130 - also fed up with how the field of art and culture production has engaged with computer tech criticism
    131 - wondering if questions of sustainability/activism/etc can be more than formal aesthetics in creative practices
    132 
    133 ---
    134 class: inverted, middle, center
    135 # FROM MAX TO MIN
    136 ![Apples From SPACE](applehq.png)
    137 
    138 ???
    139 BRENDAN!!!
    140 - we live in time of maximalist texhno-aesthetics perverted by the myth of eternal growth and infinite resources
    141 - with maximalist techno-aesthetics we do not mean the overwhelming richness and diversity of maximalists paintings and novels
    142 - we mean the situation where aesthetics becomes synonym with technological demos constantly pushing the boundaries of the previous one in terms of increased complexity and resource use
    143  - photorealism
    144  - high resolution and high-bandwidth media
    145  - bandwidth increases in social media: from textual posts to image-based posts to video posts; from textual chats to video chats/streamings
    146  - ML model training
    147  - computational power of a super computer in your pocket
    148  - etc
    149 
    150 ---
    151 class: inverted, middle, center
    152 # ANTI-BIOLOGICAL AESTHETICS
    153 ![Galaxy Ad](galaxy-s10.jpg)
    154 ???
    155 - the maximalist techno-aesthetics are profoundly anti-life and deceptive
    156 - anti-life: 
    157 - "In the future nobody shits."
    158 - anti-biological aesthetics as promoted by "seamless" design, suburban corporate-shopping-car-culture, rubberized virtual worlds, cloud, consciousness downloading, transhumanism, brain freezing, app-based anonymous delivery servants, mars colonies, etc.
    159 
    160 ---
    161 class: inverted, middle, center
    162 # HYPERNORMATIVITY
    163 ![DIGTAL WHITENESS](imamac.jpg)
    164 
    165 ???
    166 - the entire world should look like cupertino, san jose and mountain-view
    167 - Apple's "I'm a mac. / I'm a PC." - the battle for ditital normative whiteness standards
    168 
    169 ---
    170 class: inverted, middle, center
    171 # SIMPLE THINGS MADE COMPLICATED
    172 ![JUICE-BRO](juicero.png)
    173 
    174 ???
    175 - absurd IOT that requires huge infra to do something simple
    176 - 1GB ram electron apps that just show a single HTML form or a bit of text and an image 
    177 - "where are my files?" - no way to know if they're locally stored or in "the cloud"
    178 - therefore increases dependence on constant internet connectivity even when working on things that wouldn't require the internet
    179 - constant connectivity causes its own psychosocial issues
    180 
    181 ---
    182 class: inverted, middle, center
    183 # REALITY IS DIRTY
    184 ![MESSY CONSEQUENCES](ewaste.jpg)
    185 
    186 ???
    187 - all this stuff is deceptive because while it presents itself as detached from material realities and constraints, it is in fact dependent on material constraints and the systemic extraction and physical processing of resources
    188 
    189 ---
    190 class: inverted, middle, center
    191 # MATERIALITY AND THE PLEASURE OF CONSTRAINTS
    192 
    193 ???
    194 - constraint is a fundamental concept in mathematics, biology, mechanics, design, economy, etc
    195 - life and our experience of it is only constraints, constraints root us to the reality (we are constrained by our bodies, cultures, etc)
    196 - constraints are perceived negatively because they are essentially a restriction
    197 - such a limitation is at odds with capitalist ideologies that constantly sell us freedom from restrictions through new products, enable and fetichize accumulation, and rely on colonial and post-colonial strategies to extract and exploit without restrictions and at the expense of the environment, and we include ourself in this definition.
    198 
    199 ---
    200 class: inverted, middle, center
    201 # MATERIALITY AND THE PLEASURE OF CONSTRAINTS
    202 
    203 ???
    204 - making visible constraints in such context is therefore a potential threat to the economic reproduction of capitalist ideologies
    205 - this is mirrored completely in the maximalist techno-aesthetics that magically give the illusion of lifting restrictions from everything
    206 - with permacomputing being driven by opposite forces, the challenge and motivation for permacomputing aesthetics is therefore to embrace the constraint as a restriction as well as a facilitator
    207 - to make visible what has been obfuscated
    208 
    209 
    210 ---
    211 class: inverted, middle, center
    212 # ARTISTS AND CRAFTSPEOPLE ALWAYS WORK WITH CONSTRAINTS
    213 
    214 ???
    215 - when it comes to aesthetics, constraints in art/design have a very long generative relationship (especially in more vernacular contexts)
    216 - here are a very few examples
    217 
    218 ---
    219 class: contain, bottom, left
    220 background-image: url(history/01-pakkete.png)
    221 .caption[El Paquete (Julia Weist and Nestor Siré)]
    222 
    223 ???
    224 AYMERIC!!!
    225 - constraints via alternative media distribution
    226 - example here with a project that document ephemeral media circulation in Cuba
    227 
    228 ---
    229 class: contain, bottom, left
    230 background-image: url(history/02-teamspeak-snet.jpg)
    231 .caption[TeamSpeak (Julia Weist and Nestor Siré)]
    232 
    233 ???
    234 - Still in Cuba, TeamSpeak a chat application for online gaming that is central to SNEST an alternative Internet
    235 
    236 ---
    237 class: contain, bottom, left
    238 background-image: url(history/03-Original_Video_Journal_1_still.jpg)
    239 .caption[Originální Videojournal]
    240 
    241 ???
    242 - Original Videojournal a late 80s dissident video magazine edited and copied secretly on school equipment in Czechoslovakia
    243 
    244 ---
    245 class: contain, bottom, left
    246 background-image: url(history/04-ubu.jpg)
    247 .caption[UbuWeb film/video archive]
    248 
    249 ???
    250 - lowres glitchy artist's videos on ubuweb (working under restrictive copyright regimes)
    251 
    252 ---
    253 class: contain, bottom, left
    254 background-image: url(history/05-Second_Spring_Exhibition_of_OBMOKhU_Moscow_May-June_1921_b.jpg)
    255 .caption[Second Spring Exhibition of OBMOKhU, Moscow, May-June 1921]
    256 
    257 ???
    258 - socioeconomic constraints (working in poverty):
    259 - russian and soviet constructivists using wood and scrap metal because other art supplies were scarce
    260 
    261 ---
    262 class: contain, bottom, left
    263 background-image: url(history/06-IMG-20220727-WA0004.jpg)
    264 .caption[Mpho Makutu uses scraps from Johannesburg’s dump sites to build electronics/electric devices]
    265 
    266 ???
    267 - diy tech creativity in poverty, that shows in mainstream media every now and then as a twisted ode to creativity in the global south
    268 
    269 ---
    270 class: contain, bottom, left
    271 background-image: url(history/07-chicanx.jpg)
    272 .caption[1973 support for the United Farm Workers making use of discarded computer print]
    273 
    274 ???
    275 - recycling, Artists in the 1970s used discarded materials to quickly and inexpensively produce their work
    276 
    277 ---
    278 class: contain, bottom, left
    279 background-image: url(history/08-HOLO-Dossiers-Vera-Molnar-Variations-LEAD-D.gif)
    280 .caption[Vera Molnar, 36 Squares, 8928 Quadrilaterals: Pleasure Geometries (1986), excerpt]
    281 
    282 ???
    283 - formal constraints (self-imposed and/or limited by technology):
    284 - early computer artists working out algos for plotters without screens
    285 
    286 ---
    287 class: contain, bottom, left
    288 background-image: url(history/09-KMM_Merz_01.JPG)
    289 .caption[Igloo di pietra (1982) by Mario Merz]
    290 
    291 ???
    292 - arte povera in Italy from late 1960s : "The movement born in open polemic with traditional art, whose techniques and supports it rejects in order to resort, precisely, to "poor" materials such as earth, wood, iron, rags, plastic, and industrial waste"
    293 ---
    294 class: contain, bottom, left
    295 background-image: url(history/09-disparition.jpeg)
    296 .caption[La Disparition (1969) by Georges Perec]
    297 
    298 ???
    299 - constraint in literature: for instance with OuLiPo collective, here in the novel "la disparition" from Georges Perec, the letter "e" is not used at all.
    300 
    301 ---
    302 class: contain, bottom, left
    303 background-image: url(history/09-gramophone_1200.jpg)
    304 .caption[live typewriting drawing (2011) by Keira Rathbone]
    305 
    306 ???
    307 - typewriter art, a sort of cousin of ASCII art in some way
    308 
    309 ---
    310 class: contain, bottom, left
    311 background-image: url(history/10-atrium-4k.jpg)
    312 .caption[Atrium (2008) 4k PC demo by TBC & Loonies]
    313 
    314 ???
    315 - software-based art
    316 - for instance demoscene : 4kb intros
    317 - oh and by 4k we don't mean 4k resolution we mean that the software to generate this animation is only 4 kilobyte big
    318 
    319 ---
    320 class: contain, bottom, left
    321 background-image: url(history/11-mari-autoprogettazione-1b.jpg)
    322 .caption[Autoprogettazione (1974) by Enzo Mari]
    323 
    324 ???
    325 - constraints related to materials
    326 - Enzo Mari - Autoprogettazione - making furniture only with common sizes of construction wood
    327 
    328 ---
    329 class: contain, bottom, left
    330 background-image: url(history/12-papenak.jpg)
    331 .caption[Nomadic Furniture (1973) by Victor Papanek]
    332 
    333 ???
    334 - furniture based on found industrial materials
    335 
    336 ---
    337 class: contain, bottom, left
    338 background-image: url(history/13-rustic.jpg)
    339 .caption[The Cabinetmakers Chair (1994) by Daniel Mack]
    340 
    341 ???
    342 - "rustic" furniture made using saplings, bits of firewood, driftwood, scraps, old tool handles
    343 - you get the point, constraint and "creativity" have a very rich history
    344 - we will get back however to the nature of some of these
    345 
    346 ---
    347 class: inverted, middle, center
    348 # THE EXPANSIVE IRONY OF "LIMITATIONS"
    349 
    350 ???
    351 - and this is where another interesting contradiction emerges
    352 - they create a lot of diversity
    353 - constraints expand the narrow cultural scale
    354 
    355 ---
    356 class: inverted, middle, center
    357 # A BULLWARK FOR DIVERSITY
    358 
    359 ???
    360 - so this is interesting because there is indeed a strong connection between cultural diversity and constraints
    361 - cultural uniformity is the oil that keeps the capitalist and neoliberal machines running
    362 - corporate capitalism relies on hegemonic ethnocentrism, cultural assimilation and cultural appropriation to be the most efficient and productive
    363 - produced under such conditions, computer aesthetics are obviously affected and will always struggle to escape the fate of computational culture as mimicking and reinforcing dominant forms of organisation
    364 - for instance UX can be articulated as a neo-colonial project, designed to steamroll the "look and feel" of everyday life and to standardize our relations to the world in the service of massive hegemonic tech companies.
    365 
    366 ---
    367 class: inverted, middle, center
    368 # SPACE FOR (WEIRD?) CHARACTERS & CULTURES
    369 
    370 ???
    371 - how to reintroduce critical weirdness?
    372 - we believe that diversity in computing should be celebrated like diversity in food, clothing, architecture, music and crafts.
    373 - important counter-hegemonic action
    374 - by celebrating unconventional interfaces we resist the normative forces, symbolically but also via cultural diffusion
    375 - maybe a first step to reintroduce critical weirdnessin computational cultural could be to as simple as embracing the plethora of underlying constraints found in software code, procedurality and interaction
    376 
    377 
    378 ---
    379 class: inverted, middle, center
    380 # CONSTRAINTS OF CONSTRAINTS
    381 
    382 ???
    383 - of course limits are arbitrary
    384 - the latest GPU also has limits within which a creative coder needs to work with
    385 - what makes permacomputing stands apart from a more creative approach to make visible and use constraint is its connection to material and environmental constraints
    386 
    387 ---
    388 class: inverted, middle, center
    389 # CONSTRAINED AESTHETICS DRIVE ETHICS
    390 
    391 ???
    392 - permacomputing uses material constraints to reflect its environmental and cultural values
    393  - working with e-waste
    394  - limited availability of hardware and energy
    395  - but also thinking of computational devices as heirloom objects
    396  - using natural materials
    397  - and also repairable and designed to reflect local, regional and sub-cultural aesthetics and materials.
    398 
    399 ---
    400 class: inverted, middle, center
    401 # PERMACOMPUTING EXAMPLES
    402 
    403 ???
    404 BRENDAN!!!
    405 - like we said permacomputing is a nascent community of practice
    406 - it exists as two interleaved threads
    407  1. incentive to re-use and repurpose existing computer technology and materials for the making of new works
    408  2. design principles to guide such re-use and repurposing but also to inform the development of new software and hardware
    409 - some projects have started to use the term pmc:
    410 
    411 ---
    412 class: inverted, middle, center
    413 # GEMINI PROTOCOL 
    414 
    415 ![GEMINI BROWSER](gemini.jpg)
    416 
    417 
    418 ???
    419 - gemini
    420 
    421 ---
    422 class: inverted, middle, center
    423 # HUNDRED RABBITS: UXN 
    424 
    425 ![UXN DESKTOP](uxn_linux.jpg)
    426 
    427 ???
    428 - uxn
    429 
    430 ---
    431 class: inverted, middle, center
    432 # WHAT REMAINS 
    433 
    434 ![NES CARTRIDGE](whatremains.jpg)
    435 
    436 - what remains (kind of)
    437 
    438 ---
    439 class: inverted, middle, center
    440 # THE SCREENLESS OFFICE
    441 
    442 <img src="screenless3.jpg" style="max-width: 60%;" />
    443 
    444 ???
    445 - screenless office (ok?) sure!
    446 
    447 ---
    448 class: inverted, middle, center
    449 # GARDEN LIBRARY NETWORK: MICHAL KLODNER
    450 ![MICHAL](michal.png)
    451 
    452 ???
    453 - biolab from michal?
    454 
    455 ---
    456 class: inverted, middle, center
    457 # MARTIN HOWSE: EARTH COMPUTER 
    458 
    459 ![EARTH COMPUTER](earthcomp.jpg)
    460 
    461 ???
    462 - AND there are also other projects that we find super inspiring
    463 - martin howse's earth computing and life coding
    464 
    465 ---
    466 class: inverted, middle, center
    467 # SMALL FILE FESTIVALS 
    468 
    469 ![SMALL FILES](small-photo-fest.jpg)
    470 
    471 ???
    472 - small file photo/media festivals
    473 
    474 ---
    475 class: inverted, middle, center
    476 # ROBERT HENKE CBM 8032
    477 
    478 ![CBM PERFORMANCE](cbm.png)
    479 
    480 ???
    481 - CBM 8032 
    482 
    483 ---
    484 class: inverted, middle, center
    485 # MNT REFORM 
    486 
    487 ![MNT REFORM LAPTOP](mntreform.jpg)
    488 
    489 ???
    490 
    491 - MNT reform? and the amiga stuff they're doing.
    492 
    493 ---
    494 class: inverted, middle, center
    495 # HYBRID PRINT MACHINE SCENES 
    496 
    497 ![JOAK PLOTTER GAME](plotter.jpg)
    498 
    499 ???
    500 - Zine scenes printing using hybrids with older tech?
    501 - vintage plotter stuff?
    502 
    503 ---
    504 class: inverted, middle, center
    505 # CLAIRE WILLIAMS - TEXTILE HACKING
    506 
    507 ![CLAIRE WILLIAMS](knit.jpg)
    508 
    509 ???
    510 - Knitting scene? - ravelry, Cat Mazza and others who take pixel art and render it into textiles - also hacked older knitting machines
    511 - the embroidered computer (irene posch)
    512 
    513 ---
    514 class: inverted, middle, center
    515 
    516 ![C64 TOUGHNESS](carshop64.jpg)
    517 
    518 ???
    519 - That car shop in Poland that still uses a C64 for invoices
    520 
    521 ---
    522 class: inverted, middle, center
    523 # NOSTALGIA
    524 
    525 ???
    526 AYMERIC!!!
    527 - following these examples + given the focus of pmc in not hesitating in using old computational devices
    528 - there is a risk to misunderstand pmc with retro-computing and retro-aesthetics
    529 
    530 ---
    531 class: inverted, middle, center
    532 # BUT IS IT EVEN NOSTALGIA
    533 ![Somehow this works.](is_it_nostalgia.png)
    534 ???
    535 - so let's ask the question directly, are pmc aesthethics a form of nostalgia?
    536 - in a world vastly dominated by technological novelty, linear economy, and technosolutionism our relation to time is hard to decouple from consumerism
    537 - this relation to time is also not ours, but the one of industries and economic cycles
    538 - our short lifespans, our short attention spans benefit a productive apparatus that favours obsolescence, neophilia, amnesia, non-historicity
    539 - as a result framing all usage of "dated" things as nostalgic because they have exhausted their time of maximal economic value
    540 
    541 ---
    542 class: inverted, middle, center
    543 # __RETRO__ - INSULT OR TRAP
    544 
    545 ???
    546 - in a context where consumerism is what defines our identity, it means that dated things can only relate to a past self
    547 - in that sense retrocomputers and retroaesthethics are essentially restorative nostalgia in the way they allow a connection with a past self through objects of mass consumption
    548 - they favour the cult of simpler times, the good old days where things were simpler
    549 - this is obviously a trap that through the well meaning intention of creating a safe-space for emulating a lost youth, fosters instead deep conservative thinking, fetichises a past that never was
    550 - if anything it prevents the problematisation of an already defective computational culture back then.
    551 
    552 ---
    553 class: inverted, middle, center
    554 # AVOIDING NEOPHILE BABYLON
    555 
    556 ???
    557 - when Jamaican studios started to experiment in the 70s with obsolete and abandonned US audio equipment like spring reverbs, they were not nostalgic about 60s surf music, instead it became a core component of new musical genre: dub music.
    558 - pmc sees computational devices like as many different instruments waiting to be turned upside down and rediscovered
    559 - but most importantly it belongs to a wider range of post-digital aesthetics
    560 
    561 ---
    562 class: inverted, middle, center
    563 # BEYOND POSTURES OF NOVELTY
    564 
    565 ???
    566 - the 90s meme of "digitality" is exemplary of all the problems presented so far (maximalism, virtualism, narrow cultural basis, neophilia)
    567 - however the more recent concept of post-digital aesthetics brings to light the end of such new media cult
    568 - more specifically in its articulation of the potential to combine new + old media POV
    569 - as a result permacomputing tries to exist outside of hype cycles and favour an ongoing practice itself moving in an ever changing landscape of new and old media and tech
    570 
    571 ---
    572 class: inverted, middle, center
    573 # NEW TEMPORALITIES
    574 
    575 ???
    576 - so in a sense pmc has a different connection to temporality
    577 - it values slowness and non-flashiness as an antithesis to the usual short-attention-span user experiences
    578 - it departs from the asynchronous but always connected life and the mediation of our social interactions that deeply affects our natural rhythms and flows
    579 
    580 ---
    581 class: inverted, middle, center
    582 # SAVOIR VIVRE OVER SAVOIR FAIRE
    583 
    584 ???
    585 - ultimately permacomputing tries to resist the exhaustion of everything
    586  - energies
    587  - natural resources
    588  - ecosystems
    589  - life here and elsewhere
    590 - an exhaustion at our own cost and the cost of others who did not ask anything to start with
    591 - so no, it's not nostalgia, it's a flag that signposts social cultural regressions
    592 
    593 ---
    594 class: inverted, middle, center
    595 # CONCLUSION
    596 
    597 ???
    598 - Once again pmc is a nascent concept and community of practice
    599 - there are many issues that some of us in this community are currently trying to figure out and reflect upon
    600 - for instance while we are able to frame positively pmc aesthetics from the POV of post-digital aesthetics
    601 - we are also aware that this is potentially accelerating a form of entanglement with problematic systems as opposed to truly provide an alternative
    602 - said differently the richness of combining old and new media and ways of working can also create an obfuscation over the increasing dependencies such ways of working have on the very neophilia we are trying to adress with pmc
    603 
    604 ---
    605 class: inverted, middle, center
    606 # CONCLUSION
    607 
    608 ???
    609 - but an even bigger issue is wether or not pmc is a truly transitional and transformative practice
    610 - or if its existence is just symptomatic decadence of living in the western ruins of capitalism
    611 - making art and creative works, regardless if rooted in professional environment, within folk art, or the history of crafts
    612 - remains an activity that cannot be decoupled from questions of classes and privileges
    613 - so while pmc aesthetics and the lifestyle it aims to encourage may feel affiliated to grassroot DIY activism or for instance Brazilian cultural practices such as gambiarra and mutirão
    614 
    615 ---
    616 class: inverted, middle, center
    617 # CONCLUSION
    618 
    619 ???
    620 - it is nothing like that, on the contrary
    621 - in the global north an alternative lifestyle and practice, let alone the possibility to remove yourself temporarily from productivist, extractive and exploitative systems is a sign of privilege and remains innaccessible for the vast majority
    622 - there is therefore a danger that pmc aesthetics remains just that, formal aesthetics heavily relying on style appropriation of pratices for which the urgency and its constraints are life imperatives and not a creative choice
    623 
    624 ---
    625 class: inverted, middle, center
    626 # CONCLUSION?
    627 
    628 ???
    629 - that should not be understood as an excuse to embrace extractivism and wasteful practices, absolutely not
    630 - but it means that pmc is walking on thin ice and needs a lot of work on understanding its situadness to avoid a... situation where it ends up as a mere hobby for the most privileged (like a lot of low-tech practices)
    631 - or ends up becoming a romanticisation and aesthetisation of poverty
    632 - we're trying to figure it out, it's complicated
    633 
    634 ---
    635 class: bottom, middle
    636 .left[https://permacomputing.net<br /><br />Iterations 2022<br /><br />Aymeric Mansoux - @320x200@post.lurk.org<br />Brendan Howell - @praxeology@post.lurk.org<br />Dušan Barok - @sandu@post.lurk.org<br />Ville-Matias Heikkilä - @viznut@venera.social]
    637 
    638 ???
    639 - if you want to join us check the wiki, we have mailing lists, IRC, and we're using the #permacomputing hashtag on the fediverse
    640 - Thanks
    641 Thank you.
    642 
    643 *people screaming/booing/silent*
    644 
    645 
    646 
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