index2.mdwn (2618B)
1 Welcome to the Permacomputing wiki! 2 3  4 5 What? 6 ----- 7 8 Permacomputing is both a concept and a community of practice oriented around 9 issues of resilience and regenerativity in computer and network technology 10 inspired by permaculture. 11 12 In a time where computing epitomizes industrial waste, permacomputing 13 encourages the maximizing of hardware lifespans, minimizing energy use and 14 focusing on the use of already available computational resources. We do this we 15 want to find out how we can practice good relations with the Earth by learning 16 from ecological systems to leverage and re-center existing technologies and 17 practices. We are also interested in investigating what a permacomputing way of 18 life could be, and what sort of transformative computational culture and 19 aesthetics it could bring forward. 20 21 The principles of permacomputing are: care for life, care for the chips, 22 keep it small, hope for the best, prepare for the worst, keep it flexible, 23 build on solid ground, amplify awareness, expose everything, respond to 24 changes, everything has a place 25 26 The properties of permacomputing works are: 27 28 * accessible: well documented and adaptable to an individual's needs. 29 * compatible: works on a variety of architectures. 30 * efficient: uses as little resource (power, memory, etc) as possible, 31 minimization 32 * flexible: modular, portable, adapts to various use-cases. 33 * resilient: repairable, descent-friendly, offline-first and low-maintenance, 34 designed for disassembly, planned for longetivity, planned longevity, 35 lifespan maximization, designed for descent 36 37 38 Why? 39 ---- 40 41 To practice an alternative to the characteristics of the mainstream computing world. 42 43 The principles of the contemporary dominant computational culture are: 44 disregard for life, disregard for the chips, more is better, assume limitless 45 resources, keep it controlled, outsource the problem, amplify ignorance, 46 obfuscate everything, destroy communities, achieve monopoly 47 48 The properties of such ICT industry are: 49 50 * inaccessible:greenwashing, Californian ideology, pseudosimplicity, otherness 51 * incompatible: vendor lock-in, proprietary 52 * inefficient: bloat, maximalism, cryptocurrency, calculation factory, 53 cornucopianism 54 * rigid: monoculture, siliconization 55 * failing: silver bullet, planned obsolescence, wishcycling, software rot 56 * extractivist: attention economy, capitalism, Big Tech, neoliberalism 57 58 59 How? 60 ---- 61 62 How can I engage with permacomputing? Where to start, where to find practical 63 information? 64 65 * Starter's manual 66 * Projects 67 * Communities of Practice 68 * Courses and workshops 69 * Library 70 71 72 73 74 75 76