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almost_everything_has_a_place.mdwn (2715B)


      1 There is a place for almost everything. Nothing is obsolete or irrelevant. Even
      2 if they lose their original meaning and context, most programmable systems may
      3 be readapted to new purposes they were not originally designed for. Think about
      4 technology as a rhizome rather than a "highway of progress and constant
      5 obsolescence".
      6 
      7 Computing is often framed as a kind of ideal universal medium. But the reality
      8 is that **computing is culture**! It can be very diverse, full of the color,
      9 contingency and expression that is part of any cultural production. Sadly in
     10 practice, and in its current form with military industrial roots, this culture
     11 exists mostly to reproduce and reinforce existing power structures within
     12 societies and support ecomic growth. Today's computing cultures are still
     13 dominated by Human Interface Guidelines designed and controlled by a small
     14 groups of people with similar backgrounds, priorities and values. But if we can
     15 let go of some of the ideas of technological conformity, we might start to see
     16 a much wider spectrum of possible ways of computing, some of which might better
     17 reflect local needs, desires and societal issues.
     18 
     19 This can also open to much wilder and diverse creative practices and
     20 aesthetics.
     21 
     22 
     23 What can YOU do
     24 ---------------
     25 
     26 **With or without a computer**
     27 
     28 * situate your work
     29 * avoid falling too quickly in extremely universal or extremely singular perspectives. Adopt a more archipelagic vision that departs from local vs global binary oppositions.
     30 * While operating locally and at present, be aware of the entire world-wide context your work takes place in. This includes the historical context several decades to the past and the future. Understanding the past(s) is the key for envisioning the possible futures.
     31 
     32 **When creating and maintaining software, digital tools or infrastructure**
     33 
     34 * Every system, no matter how ubiquitous or "universal" it is, is only a tiny speckle in a huge ocean of possibilities. Try to understand the entire possibility space in addition to the individual speckles you have concrete experience about.
     35 * Appreciate diversity, avoid monoculture. But remember that standards can also have an important place.
     36 * Strict utilitarianism impoverishes. Uselessness also has an important place, so appreciate it.
     37 * There is a place for both slow and fast, both gradual and one-shot processes. Don't look at all things through the same glasses.
     38 
     39 
     40 Principles In Action
     41 --------------------
     42 
     43 * TeamSpeak - old versions of a gaming chat platform used by Cubans who have little access to the wider internet: https://qbared.com/ts/
     44 * [Rustic Computing](https://wintermute.org/project/Rustic_Computing/)
     45 * [Gemini Protocol](https://geminiprotocol.net)
     46